New Maps tw_fort (a new official overhaul of Skjalg's hg_fort, completed by UberMann) - Appease your gods by spilling the blood of your enemies in a lonely and beautiful fort lost at sea - Reintroducing a pvkii classic with a complete overhaul, making it shine with new visuals - Improved optimization and lighting - Hungry? Challenge your enemies in the all new dining room! - Reworked spawns, many problematic spawn locations have been removed, safer ones added - All improved game flow, everything is wider and allows for easier maneuvering - Many of the old spiral staircases were replaced to combat the heavy clustering of players in those areas - Enjoy the improved courtyard and supply hallway, which provide better gameplay and visuals! - Trinket Wars mode te_tortuga - Fight for swift control and conquest of the colonial town - Capturing and occupying a territory will provide a slow health regeneration effect for you and any teammate inside of the zone - Features four territories in "the Haven Port", "Dinah's Well", "Hubb Jubb Stash", and "Bellamy's Balcony" each with their own HUD icons - Guiding "territory glows" added to every territory with glowing team colors displaying land ownership, and a "white glow territory" for a zone that has yet to have been captured in the round - Fast capture map taking only six seconds for one player to capture a "white glow territory", and 12 seconds for one player to capture a zone previously held by another team - Capture time is quicker with more teammates conquering a territory - Any team that captures all territories and holds control of them for 30 seconds will instantly win the round regardless of ticket count - Territory game mode spawns added with excellent protection - Watch out for unforgiving piranhas located in the death pool next to knight's spawn - Territory mode Existing Map Changes bt_townsquare - A small and peaceful, wealthy town is raided by Pirates, Vikings, and Knights - Improved team spawns, environment lighting, and map-related collisions - Booty mode lts_arena - A classic and iconic of the lts game mode, arena has been improved in various big and small ways - New and improved cover - Improved underground, improved movement flow - Extended underground entrances with pillars - Behold, the great emperor's seating place, which towers above the carnage! lts_gravedanger - Graveyard where the dead spirits yearn for more blood and battle - Improved lighting - Last Team Standing mode lts_town - Night has landed on the streets and merchants come out to sell their apples - Exterior and interior expansion including a new street, and new safety areas for sudden death - Longer sudden death time - Visual updates to existing streets that provide more cover - New spawn locations - Improved optimization and lighting - Last team standing mode te_sandstorm - Conquer your foes by taking control of precious badlands territory in a new, official modifed version - Capturing and occupying a territory will provide a slow health regeneration effect for you and any teammate inside of the zone - Capture time is quicker with more teammates conquering a territory - Guiding "territory glows" added to every territory with glowing team colors displaying land ownership, and a "white glow territory" for a zone that remains uncaptured - Any team that captures all territories and holds ownership of them for 30 seconds will instantly win the round - New spawns closer to the battlefield - Visual updates - Improved optimization and lighting tw_desertruin - Improved optimization and lighting tw_frostbite - Improved optimization - Fixed spots where trinkets could be lost - Added some armour pickups (the map previously had a distinct lack of armour, while having an oversaturation of food) - Removed wooden planks in doom ledge area, replaced with broken bridge/balcony area - Removed ladder in grand hall, replaced with snow/dirt mound - The glass bottles in the grand hall are now client-side and non-solid - The grand hall is now at least 25% more grand! Visual enhancements and gameplay improvements - Replaced part of the ice halls near the doom ledge with a small room tw_saints - Improved optimization and lighting - Fixed spot where trinkets could be lost - Widened window in food room at courtyard tw_tortuga - The infamous pirate haven has some unusual visitors from times passed - Fixed spots where trinkets could be lost - Visual updates - Improved optimization and lighting - Watch out for unforgiving piranhas located in the death pool next to knight's roundstart spawn - Trinket Wars mode Class & Weapon Balance Changes Pirate Captain - Decreased cutlass start attack speed Viking Gestir - Spear range increased slightly Viking Berserker - Armor increased - Bigaxe damage increased slightly - Increased movement speed slightly - Increased damage needed for special slightly - Increased bigaxe range slightly - Bigaxe's Start Attack Speed increased slightly - Sword/axe damage decreased Viking Huscarl - Decreased twoaxe range