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Archives
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New Map for 2.2?
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By: Crazytalk
On: Thu, 03 Apr 2008
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Hey, thought I'd get some journal action going by posting about my new project I'll be working on which I hope to have completed for 2.2. The map's name is pvk_zeppelin and it will be territory.
The screenshot is a quick glance at the Pirate spawn. Right now most of the layout of the map is done, but it's all blocky and in dev_ textures so I'll be holding off on that until I get some detail in. The main objective of the map is a moving Zeppelin. Those of you familiar with the grogboat maps in PVK will know what I'm going for. The territory the players are fighting over will be the Zeppelin which moves around the map. The action will be concentrated on the ship itself, but many one on one duels will be had as players run into each other throughout the map heading for the ship. What makes this unique from other moving territory maps of the past is the lack of water to swim around and with the territory. If you fall off the Zeppelin, you fall to your doom, which makes shield charging and lunging a bit dangerous! Altogether it's shaping up to be a rather fun map, but still has a long way to go and I'll be posting updates as I find time to get work done on it.
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Comments(17)
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New Map Project
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By: YeeHaa
On: Fri, 27 Jul 2007
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Hey everyone,
After I 'finished' up Colloseum's geometry and lights, basic structure etc. I decided it was time to start something new. Now I had this map laying around , which was for a competition on interlopers.net about a year ago I think. The map itself was a portfolio shot of 1 castle wall, I took the concept of this castle wall and made it into a map.
I got myself a rough layout of the map, I already mapped the outer walls, the 8 sided towers , the gates and the rest of the towers shown on the layout. (Which are uniform for both sides). The bridges and first walls top floors are unreachable. The biggest concern I have now is what to put in the middle, basically I want to VIS block the second walls inside (meaning the walls will be higher then the first ones and people can't see trough it, which will improve performance). But what do I put on the inside?, and how will I place the Knights spawn?
Could you people help me out and think of what I could put in the middle (You may also delete the 4 round towers surrounding the middle and think of something new) , I just need an idea for the center of the map! Please, if you suggest something , draw it out for me as detailed as possible.


Thanks!
;YeeHaa
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Comments(27)
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