As time moves forward, so does production on beta 2.0 of Pirates, Vikings and Knights II. We have been working behind the scenes to bring you a release that we hope will be even bigger than the first. Much thought and effort has gone into the new classes and weapons, as well as the entire combat and movement system of the game. Many of you saw jRocket's post not too long ago which gave you a sneak peek at the new classes, today I offer some new environments and news on the combat system and other aspects of the game.
     For starters, Akz has been hard at work coding a new melee system of combat. Blocking now will consist of four directions to coincide with the four directions of attack your opponent can deal. By successfully blocking an opponent with the correct directional combination, the attacker will be stunned for a moment and a quick counter attack will be possible. Don't be worried about this being too difficult though, blocking in the wrong direction won't necessarily get you killed it just won't be as rewarding or effective.
     Even with all the new classes and other changes Akz has also been able to code in a hilarious feature of arrows and other projectiles sticking to bodies. This can be extremely funny at times and compliments the fun of the mod:
     Next, we have a few new maps in the works that we expect to be released with beta 2.0. One of these maps is currently under the title of pvk_stranded and is being worked on by Yeehaa. For those of you who haven't seen our new Dev Journals here are a few screens:
 
 
The objective of this map is currently planned to have the Knights in the middle protecting a chest while the Pirates and Vikings must seige the base and steal it to win the round.
     Another map in the works is one currently being developed by Skjalg and Crazytalk. You may have seen a tavern shot already in the Dev Journals, but here are a few more, including the town itself.
 
 
 
The current objective plan for this map is Capture the Flag. Flags will be placed in the team's bases and the other teams must steal them and bring them back to their own to win.
     Finally, jRocket has been dedicated to doing a lot of work to get the classes and weapons animated and ready for implementation. On top of all the work he's put into just the characters themselves, he's even found time to give the berserker a brand new (although it may look used) big axe.
     Thant's all for now! Be sure to keep an eye on our Dev Journals and Forums for more!