If you answered YES to all of the above, you may be just what we are looking for! So, if you think you have what it takes to be a member of a talented and dedicated game development team, drop by our forums with some samples of your work. In particular, we are looking for:
Environmental Artist - Call yourself a mapper, a level designer, or an environment artist- it doesn't matter. Preferably though. you should know how to make your own props. You should also know all there is to know about the theories and practices of level design for multiplayer environments. Above all, you should know how to make a fun, visually appealing kickass map.
Animator - Must be capable of producing realistic looking animations that flow well. Must also have experience with the source engine and the process of compiling animations into the model.
Prop Modeler - Prop modelers work with our environmental artists to fill levels up with various props and assets. Modelers must be able to skin their own models and compile them into the Source engine.
Character Artist - Able to model a variety of grizzled badass characters that will be featured as classes in PVK. You should have a damn good grasp of anatomy, proportion, visualizing edgeloops, and modeling with animation in mind. We're not kidding here- you should practically be able to model with your hands behind your back! You should also be comfortable modeling high resolution models and normal mapping techniques. 3ds max users prefered.
We're an easy group of people to get along with and have fun doing what we do. If you're interested in applying for the team, please stop by the applications section of our forums.
Thank you for your interest!