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Freebooter |
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Dagger |
| Damage: Moderate/Light |
| Damage Type: Cutting |
| Speed: Fast |
Primary Attack: This is a fast slashing attack, which doesn't do much damage, but is good for finishing off a wounded enemy. 4 methods of attack.
Block: Allows Freebooter to perform parries.
Special: This is a stab, which can be very deadly if used correctly. Stabbing an enemy in the back delivers a critical amount of damage. |
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Poison |
| Damage: Light |
| Damage Type: Gradual |
| Speed: Fast |
Primary Attack: When poison is selected and primary attack is fired, the Freebooter adds the poison to his dagger. The poison will remain on the dagger until he hits an enemy.
» Any 'Ealer, Seio-Kona or Cleric can remove the poison effect, otherwise it will stay until the player dies. |
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Whip |
| Damage: Moderate |
| Damage Type: Cutting |
| Speed: Medium |
Primary Attack: The whip is deployed and the player uses Primary again to 'snap' it. Timing depends on the distance of the enemy.
Block: The whip is deployed for grabbing onto things such as an enemy's body part, or a branch for swinging. Again, the whip must be pulled back at the right moment, using block again. |
| Camouflage |
| This can be activated any time by pressing an assigned key. The Freebooter fades from view a certain percentage. Once the Freebooter moves, the disguise is gone and he can be seen as normal. Camouflage works better in shadows and dark places. |
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